Ahhh, #makgammon, make-a-game-month, is over. I have semi-recovered from the development exhaustion. The single transferable votes have been counted. I have the results!
Before that I would like to say #makgammon was really amazing this year. We had 6 entries, all of which represented a significant contribution in different ways. The spread of games was broad, so there was something for everyone. This was represented in the votes! We asked people to order the games by personal preference (of the games they played). Those orderings were pretty random, indicating that at least someone really liked *every* game. So it just goes to show, you can’t please everyone (so you should never try)! If a game dev did not win a prize, don’t feel bad, because someone in our judging audience did like the concept.
That said, the games that did win did appear higher on average in most people’s score sheet. So congrats to those for winning the mainstream appeal awards. Our prizes were kindly donated by Scirra who make the game development software “Construct 2”. I used that software to build Universal Machine, and I was blown away by how productive I was in 4 weeks. I think its fair to say that even if Universal Machine did not “win”, it was the most complex game, indicating how useful Construct 2 is as a productivity tool. So without further “ado”, the results…
[…]